Yet not all characters were created equal. Simply put, no characters almost always means no story. Characters are “…a person, animal, being, creature, or thing in a story” who “perform the actions and speak dialogue, moving the story along a plot line” and are “…the whole reason for any story.” They react and adapt to the situations around them, and they deliver the messages and the themes to the audience. To start, and to keep the discussion on the same page between everyone, we’ll define the word despite its supposed universality. (All Toy Story screenshots are courtesy of Pixar Planet. If nothing else, it should serve as a primer for those new to these points and a refresher for those who already have a knack for them. Hopefully, the approach and the examples will make it easier to grasp these concepts while also adding in a bit of extra fun. Furthermore, for comparative purposes, relevant examples from Houseki no Kuni and Toy Story (what with its fourth iteration on the way) will attempt to illustrate the topics at hand. How they are defined, what impact they contain, and why understanding the distinctions among them is worthwhile. This essay will take a look-see into characters. So, having recently finished the former and having always being a big fan of the latter, a question arose in my brain: What really does go into making a character? There’s at least one more major commonality between them: Houseki no Kuni and Toy Story each host a diverse cast of characters who build their tales into how we view them today. And if you said, “They both represent landmarks in the CG space within their respective mediums,” well, guess what? You’d be correct once again. If you said, “They both are really awesome projects,” you’d be correct as well. If you said, “They both feature talking inanimate objects,” you’d be correct. What does an anime about a bunch of gemstones and a film franchise about a box of playthings have in common? Can a character be understood in a more refined way?
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